作者: sqw0312

1 随机数的使用

头文件的引用
#import <time.h>
#import <mach/mach_time.h>

srandom()的使用
srandom((unsigned)(mach_absolute_time() & 0xFFFFFFFF));

直接使用 random() 来调用随机数

2 在UIImageView 中旋转图像

float rotateAngle = M_PI;
CGAffineTransform transform =CGAffineTransformMakeRotation(rotateAngle);
imageView.transform = transform;

以上代码旋转imageView, 角度为rotateAngle, 方向可以自己测试哦!

3 在Quartz中如何设置旋转点

UIImageView *imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@”bg.png”]];
imageView.layer.anchorPoint = CGPointMake(0.5, 1.0);

这个是把旋转点设置为底部中间。记住是在QuartzCore.framework中才得到支持。

4 创建.plist文件并存储

NSString *errorDesc;  //用来存放错误信息
NSMutableDictionary *rootObj = [NSMutableDictionary dictionaryWithCapacity:4]; //NSDictionary, NSData等文件可以直接转化为plist文件

NSDictionary *innerDict;
NSString *name;
Player *player;
NSInteger saveIndex;

for(int i = 0; i < [playerArray count]; i++) {
player = nil;
player = [playerArray objectAtIndex:i];
if(player == nil)
break;
name = player.playerName;// This “Player1” denotes the player name could also be the computer name
innerDict = [self getAllNodeInfoToDictionary:player];
[rootObj setObject:innerDict forKey:name]; // This “Player1” denotes the person who start this game
}
player = nil;
NSData *plistData = [NSPropertyListSerialization dataFromPropertyList:(id)rootObj format:NSPropertyListXMLFormat_v1_0 errorDescription:&errorDesc];

红色部分可以忽略,只是给rootObj添加一点内容。这个plistData为创建好的plist文件,用其writeToFile方法就可以写成文件。下面是代码

/*得到移动设备上的文件存放位置*/
NSString *documentsPath = [self getDocumentsDirectory];
NSString *savePath = [documentsPath stringByAppendingPathComponent:@”save.plist”];

/*存文件*/
if (plistData) {
[plistData writeToFile:savePath atomically:YES];
}
else {
NSLog(errorDesc);
[errorDesc release];
}

– (NSString *)getDocumentsDirectory {
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
return [paths objectAtIndex:0];
}

4 读取plist文件并转化为NSDictionary

NSString *documentsPath = [self getDocumentsDirectory];
NSString *fullPath = [documentsPath stringByAppendingPathComponent:@”save.plist”];
NSMutableDictionary* plistDict = [[NSMutableDictionary alloc] initWithContentsOfFile:fullPath];

5 读取一般性文档文件

NSString *tmp;
NSArray *lines;
/*将文件转化为一行一行的*/
lines = [[NSString    stringWithContentsOfFile:@”testFileReadLines.txt”]
componentsSeparatedByString:@”n”];

NSEnumerator *nse = [lines objectEnumerator];

// 读取<>里的内容
while(tmp = [nse nextObject]) {
NSString *stringBetweenBrackets = nil;
NSScanner *scanner = [NSScanner scannerWithString:tmp];
[scanner scanUpToString:@”<” intoString:nil];
[scanner scanString:@”<” intoString:nil];
[scanner scanUpToString:@”>” intoString:&stringBetweenBrackets];

NSLog([stringBetweenBrackets description]);
}

对于读写文件,还有补充,暂时到此。随机数和文件读写在游戏开发中经常用到。所以把部分内容放在这,以便和大家分享,也当记录,便于查找。

6 隐藏NavigationBar
[self.navigationController setNavigationBarHidden:YES animated:YES];

在想隐藏的ViewController中使用就可以了。

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